Monday, December 29, 2008

Search Engines: A Toy Hunting Tutorial

Every once in a while, I'll get an email from a Flickr pal or blog reader asking me to help them find a toy. While I don't mind helping folks out, I think the hunt is part of the fun of collecting - while it can be frustrating, it's a blast to finally run across that elusive gewgaw that you've been searching for. Many people are amazed at how quickly/easily I can usually find something, but the search method is really quite simple. Here's how I do it:

Search engines are your friend - you can find almost anything online if you want to (and sometimes when you don't). Here's my three best guides when thrashing through the undergrowth of information:

1) Google - I guess that's pretty obvious, but maybe it's not so obvious that I favor the Google Product Search over regular ol' Vanilla Google. It's called "Shopping" in the topmost menu. Not only might you find what you're looking for, but since you're using the product search, it's probably for sale, too!

2) thefind.com - I just discovered this one. It may not be as powerful as the almighty Google, but it does turn up stuff that Google doesn't, so it's worth keeping in your backpack as another option. I have found toys here that don't show up in either of the other two methods.

3) eBay - This is especially good if your toy isn't currently available. I'm sure you've read my advice that I've written constantly in my Toy OTD columns about saving eBay searches - if you can't find your toy right away, you can save your search for up to a year, and eBay will automatically send you the latest results every day without you having to do anything! Pretty cool, huh? I generally find that almost anything I want usually turns up within a year.

So those are the tools that I use, but how do I use them? It's not super-tricky to use search engines, but it is a bit of a skill - or at least a way of thinking. Here's how to enter search terms into an engine for the best results!

Let's say you're looking for a toy from the latest Transformers cartoon. Right now, you don't know anything else but that. You can enter "transformers toy" into a search engine, but you'll get tons and tons of results to wade through. How do you narrow it down? Well, first you need to find out what the new show is called - that will distinguish it from all of the other Transformers programs that have aired over the last twenty-five years or so!

Maybe you've just seen a clip, (but not the opening title sequence). You can drop "transformers" into Google's Image Search, and look at a bunch of robot pictures until you find one that looks like the clip you remember. Every picture has a link to the original page it came from, so chances are you'll be able to figure out which program was the source of the picture. Since you're looking for a brand new show, you'll probably find it more easily, since fans of a newer program will be much more likely to jump online right away and post a bunch of stuff about it.

Another way to go is to enter "transformers fan site" into Vanilla Google, and find out about the show that way. More than likely, a huge group of internet nerds have already done a lot of the work for you!

Okay, now you know that the show (and the toy line) is called Transformers Animated. Generally, that should narrow things down sufficiently to find the toy that you want. But let's say that it doesn't - let's just say (for the sake of argument, because this will happen in other searches) that the websites that you found didn't have much more information than the title. So now you'll need to narrow things down a little further. The more specific you can be, the less digging through search results you'll have to do.

Who makes the toys? This can be really helpful to learn, especially if you don't have a lot of other information (or if the toy is an older one). You'll need to use a search engine ("transformers animated manufacturer"?), ask your robot geek friends, or chat with some online at a Transformers fan site. Most internet folks love sharing information (aka showing off their knowledge), and will be happy to help you!

By now, you've figured out that Hasbro makes a lot of the Transformers Animated merchandise. Okay, now you need to figure out which toy you want. Let's say it's an action figure (as opposed to bedsheets or something). Now you need to know which character you want. Hopefully by using one of the methods I've already mentioned, you can figure out which robot you want - for instance, you find out that the character you like best is the one that turns into a police car, and that its name is Jazz. Great!

Now you can jump onto any of the search engines you want and have a really good chance of finding exactly the figure you want (or at least thinning the results down to an acceptable amount). Here's some other things to keep in mind:

How big is the toy? - many characters (oh, say Batman for example) come in a very wide variety of sizes.

Can the name be misspelled easily?
- I missed out on a bunch of eBay auctions for Dr. Seuss items because a lot of eBay sellers spelled it 'Suess'. Enter a few variations in your saved searches!

Be specific, but not too specific - you may have learned more about the toy you want than the seller by this point! Try more generic terms too, just in case, but add one really specific word to keep the results manageable. Most engines pick out keywords for additional results, but it's good to keep in mind.

Is there anything else distinctive about the toy? - is it an exclusive? Does it have a special name? Was it featured at only one toy show/online shop/convention? Who designed it? Who customized it? Etc.

Don't hunt on a deadline - some toys can take months or years to uncover. Be patient and thorough!

Well, that's the thinking that I use when I'm toy hunting. I hope these tips help you to find some long-loved, long lost toy. Good luck!

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Sunday, March 16, 2008

A Quick Trip To Wizard World

Since I missed WonderCon, I was still hankering (even after the toy show onslaught) for a good, old-fashioned convention. So I flew down to Los Angeles to hit Wizard World, which makes its way through a variety of cities over the year. It's not as good as WonderCon at its best (which I heard was quite good this year, if you dodged the nasty bug that went around), but it'll do in a pinch. I didn't have a table set up to sell toys - I was just going to feed the nerd-monkey on my back.

I emailed some of my southern California friends to see if anyone wanted to join me. I figured that most of them aren't all that into conventions (so odds were low that any of them had been to one recently), but maybe the combination of Old Home Week and nerd swag would be a good lure. I got a few "yes"-es: Juliana Korsborn, her boyfriend Noah Miller (from my CalArts and Simpsons days, respectively), and my pal Brian Stokes. That was great - I'd have some company for my hunt-and-gathering. I got up horribly early, took a free flight down to Burbank (thanks to some frequent flier miles), and cabbed it over to the Los Angeles Convention Center.

Wizard World has a different guest process than WonderCon or San Diego Comic-Con. It's not hard to register as a professional, but you have to pay ten dollars to get a badge, and your guests cost twenty-five bucks each. I'm spoiled by the other conventions (I don't remember paying anything for badges at WC or SDCC), so it was a little disappointing. Still, the badges are good for all three days.

I'm snootier about convention-going these days (though I'm not sure why - it's a comic book convention, for goodness' sake), so I was also disappointed that I was sent to wait in the regular guest line. Unless you pay for VIP passes, that's where you wind up! Fortunately, the aforementioned nerd monkey insisted that I get there at nine-thirty, so the line wasn't very bad yet. All the guests were nice, and the local Star Wars fan clubs had some really good costumers wandering about to keep everyone happy and patient. There were even a few radio-controlled Artoo-Detoos scooting about that were very nicely made!

The convention opened pretty close to ten o'clock, and it only took a short time to get into the dealers' room. It seemed smaller than I remembered. I worked my way through most of the tables - and the miniature version of Artists' Alley - before my friends arrived. We puttered about for a little while, then went out to lunch.

Initially, we were going to go to a local Italian restaurant, but we discovered that it was closed, so we went to a place called The Liberty Grill instead. The food was somewhat pricey (I think my pulled pork sandwich was over ten dollars), but good. Now that our potential blood sugar issues had been dealt with, we returned to shop in earnest.

I bought a fair amount of swag, but not as much as in the past. Here's a tip if you're concerned about over-spending: carry your loot bag around with you all day. Once the handle starts to cut into your fingers a little, you'll get less enthusiastic, I guarantee it!

So what did I get? The new Jack Kirby book, an Iron Man movie figure that debuted a little early, two DVDs (one for me, one for a friend), two T-shirts that look like the Star Trek uniforms (Spock's tunic for a friend, and I got the "expendable ensign" design) courtesy of roddenberry.com, and a Venture Brothers T-shirt. Good stuff!

I also got a chance to chat with Dave Kellett, the creator of Sheldon and one of the co-authors of How To Make Webcomics. He was quite nice, and very supportive of my desire to learn more about web-comicking. I'm about two-thirds of the way through the book now - some of it is common sense, but there's plenty of great things to keep in mind as you begin to build an online comic strip. I'm the most interested in the technical and business sections - the areas where I have the least amount of experience!

None of us were really interested in the events or panels, so we stuck to the dealers' room for most of the afternoon. There were some costumed folk competing for prizes, and this pair dressed as Mario and Luigi won top honors.

There were also some people playing Rock Band and Guitar Hero with/against each other, which was fun but puzzling. I know what it's like to have your hobby called a waste of time (that's too harsh, anyway), but I can't help but feel that video games don't give you much in the end (maybe gamers look at it like watching television, but with more interactivity). At least with cartooning, I have a drawing when I'm done, but gaming doesn't give you much but sore thumbs and an empty wallet. But hey, I'm a toy collector, and that doesn't give you much, either. Maybe I'm just bitter because I've always been awful at playing games! But I digress.

The four of us burned out on shopping, so we caught each other up on our lives (I don't think we'd seen each other since last summer), and all of a sudden it was time to get back to the airport. Juliana and Noah generously drove me back to Burbank, and... like that. It was fun!

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Saturday, March 08, 2008

The End Is Near...

... because I got a bargain at a toy show. Seriously. This never happens.

Here's how things usually go:

A) I buy something at a premium (before it hits stores) because I'm so excited that it's been released. Later on, I find it remaindered for half as much because it turns out that I was the only one who wanted it.

B) I buy a lot of movie merchandise at a premium because I'm so excited that its film is finally coming out. It premieres six weeks later, and I don't like it at all. The toys immediately becomes a monument to my impatient stupidity, and I give them all to Goodwill because none of my collector friends want them either.

C) I buy a vintage toy at a decent price, but wind up buying it again when I find one in better condition - I rationalize it by promising myself that I'll sell the other one. Of course, the object of a once-hotly-contested auction now sits on eBay like it's infected with the plague.

D) I see something that vaguely interests me, but don't buy it. Six months later, I change my mind completely, and wind up paying ten times retail for it.

But not this time. This time I waited, and it paid off.

I'd always liked the Kotobukiya Star Wars vinyl kits - the sculpts and paint jobs are really nice, and - compared to the quarter-scale Sideshow figures - more affordable and easier to display. But I picked the Sideshow line to pursue, so I decided not to go down two expensive paths at once.

Until I found out that Kotobukiya was going to produce a kit of Ralph McQuarrie's concept painting of Darth Vader and Luke Skywalker dueling with lightsabers. It's one of my favorite concept paintings, so I was kind of screwed. It was going to cost two hundred dollars, but I had to have it!

It came out last summer for Comic-Con, but I'd bought a lot of other stuff already, and it was big and expensive to ship, so I held off. I kept checking on it, but it was always the same. Two hundred dollars. Two hundred dollars. Two hundred dollars. Plus shipping. So I kept waiting, firmly believing that I was setting myself up for another category D.

Like many times when great things happen, I wasn't even thinking about it any more. I missed WonderCon, so I was really ready for a toy show, and The San Jose show was right there to fill the bill. I got there as close to the opening of the show as I could, paid my early bird admission price, and started to wander. And there it was, at a booth.

For one hundred and twenty dollars.

I couldn't believe it. I walked on, past the staggering bargain, hanging on to my rule of "make one complete sweep before you buy". I'm not sure, but I do think I finished going over all the the tables before I went back.

The cheapskate Vermonter is chanting too good to be true, too good to be true, too good... in an attempt to be practical, I asked the dealer, "Is it in good shape?"

"It's unopened," he said.

"But that's... a really good price." I said, probing for a loophole. What the hell is the catch here? Will I be drafted into the Army if I buy it?

"I know," he said.

"Okay," I said, no resistance left. "I'll take it."

I lugged it about for a while, which did start some conversations (It's a big box). I bought a McFarlane Yogi Bear figure for ten bucks, a couple of Justice League Unlimited figures for another tenner, and four Dudley Spare toys from Cars that amounted to another sixteen dollars. Neat stuff, but most of it was utterly eclipsed by The Bargain.

I know eventually I'll open and display the Star Wars kit (otherwise, what's the point?), but for the first time, I'm wondering if it can really make any happier anyway. What if it's broken, or warped from sitting in the sun or something? Maybe it's better to leave The Bargain as just that.

Naaah.

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PS - I almost bought a category B, but it's for sale online - you can pre-order it for a couple of bucks less than it cost at the show, or wait even longer and get one at Toys 'R' Us for a few bucks less than that.

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ANOTHER Toy Show TOMORROW!

SACRAMENTO COMIC, TOY & ANIME SHOW
Sunday, March 9th - The Sottish Rite Center
6151 H Street (Across From Sac State University)
10:00 am - 5:00 pm
Admission: $6.00

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Sweet - see you there!
PS - I've posted the last of the current pinstriped beaver toy auctions. Bid high, bid often!

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Friday, March 07, 2008

Two (Count 'Em), Two Toy Shows This Weekend!

SAN JOSE SUPER TOY, COMIC AND RECORD SHOW
March 8th - Santa Clara County Fairgrounds
344 Tully Road - San Jose, CA 95111

Early Bird 9 AM - 10:59 AM
General admission 11 AM - 4 PM
General Admission: $5.00
Kids Under 12: $2.50
Early Bird: $15.00
The Fairgrounds charge $8 for parking.


10th ANNIVERSARY SACRAMENTO G.I. JOE SHOW
March 8th - National Guard Armory
1013 58th Street - Sacramento, CA 95819

Early bird starts at 9 am - $12 admission
Reg hours 10 am - 3:30 - $6 admission, 12 and under free with paying adult

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These shows are pretty far away from each other, so you'll have to prioritize. Fortunately, I'm not a G.I. Joe collector, so it's not a tough choice for me. Have fun!

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Saturday, March 01, 2008

My Flip Interview Is Now Online!

I was interviewed by Steve Moore recently about my toy collection and Happy Beaver. It's in the latest issue of his online magazine (webzine?) at flipanimation.net. I think it turned out great! Enjoy.

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Monday, February 18, 2008

Coming Attractions

* I got an email today from Gorbachev Philipp, the director of Plastic-Fantastic.ru (a designer toy retail site in Russia), expressing interest in my toy!

The extra-wild thing is, they're already going to be sold in Russia - one of my Flickr friends, Sergey Safonov (aka iron _Lung) bought some of my "Happy Beaver" toys to sell at his web shop, lunohod-1.ru. I can't wait to see it 'in the store'. Hopefully, I can get a picture of my toy somewhere in Russia, too - cool!

* This past Sunday, I wrote my responses to an interview for flipanimation.net, an online magazine by animator Steve Moore. Steve and I went to the same college, but I think he graduated in '83, and I arrived in '84. Anyway, he was interested in asking me about my toy collection and my ongoing "Happy Beaver" project, so he wrote me up some questions, and I... answered them. The interview will be in the March issue of Flip, so keep your eyes peeled! Better yet, subscribe for free today!

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Saturday, February 09, 2008

More Of My Stuff On eBay

I'm finally getting around to posting some of the stuff that I've been intending to sell for months! There's three auctions active right now, and I think all of them are pretty darn cool.

I'm selling the Bowen Captain America statue because there's a new one out that I like more. The pinstriped "Happy Beavers" were always intended as auction premiums, and the MTV Fauna figure (pictured) was part of a three-piece set - it's my least favorite of the three, and I'd always intended to sell it to help defer the high cost.

You've got ten days, so bid and bid high! Help support my collecting and toymaking habits!

UPDATE (12:16 AM): Wow! The Captain America statue got snapped up immediately. I guess I should've charged more...

UPDATE: (1/10): I've posted a new item since the Cap statue went so fast. A Roger Rabbit vinyl figure (we had two of them)! I know a lot of people hate this movie, but it's an amazing sculpt!

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Saturday, January 19, 2008

The Cranium WOW Game: Method To The Madness

Some time ago, I read on a toy blog that an upcoming edition of the game Cranium would come packaged with playing pieces designed by Gary Baseman. That sounds cool, I thought, and I filed it away in my head.

I was browsing in Toys 'R' Us today, and happened to spot a display for the game. You know the kind - those plastic cubes that show a toy off really well, but keep it locked down to the shelf. Oh hey, that game's out, I thought. Maybe I'll pick it up.

So I check the price on one of the scanner thingies that are spread throughout Toys 'R' Us-es these days. Thirty dollars. Not bad - that comes to about eight dollars each, if you fold in tax. I can give the game to some friends, they can use something else for game pieces, and the figures won't cost more than blind-boxed ones do. Sounds good.

It's all great until I pull the box from the shelf.

Then to my collecting horror, I notice that some of the figures in the game behind it are different. I look at the box behind that one. There's some different ones in that game, too. I look at all four games in stock. Each of them have at least one figure that's different from the others. What?!

CRAP! There's no way of knowing how many figures there are now. These guys are EVIL.
So I pick the game that has the most figures in it that I really like, buy it, and head home. I understand about putting collectible figures in a game to get people to buy it, but randomizing them? That seems like a bad tactic. Collectors will buy a lot of the games, but you might wind up with a lot of games getting thrown out unused, which seems wasteful at best.

I get home and open up the game to take out the figures. They're cool, and they come with four hats and four hairpieces. There's pictures of twelve figures on the box's inner lining, so you can decorate them as they're illustrated, or however you want. That seems more merciful - at least you know that there's twelve figures in all, if you really want to go for it.

Then I see a notice that you can't read until the box has been opened, and it all comes together:

Research has shown that people fall in love with our new movers, and want to collect the entire set. Research has shown that you will go to cranium.com and order all of them.

Ah-ha! Now it makes sense. You want the figures. You buy the game (whether you want it or not) to get some of them. You find the notice telling you how to get all of them. Now you have four duplicates after ordering the complete set. You have a complete game, and a complete set of figures. Probability increase of you keeping the complete game? One thousand percent. Wasted materials? Zero.

Brilliant!

PS - I just went to the site, and it appears that you can get any of the figures individually (for $4.95 + shipping each). So the duplicate figure part goes away, but other than that, the strategy's still pretty sound. Whether or not you keep it, you bought a game, and they figured out a way to keep you from buying unnecessary extra games, and still keep collectors happy.

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Monday, November 12, 2007

Toy OTD: Walt Disney Classics Collection Figurine: Susie The Little Blue Coupe (2004)

This is one of my favorite Disney merchandising lines - the sculptors really have a knack for adapting 2-D cartoon characters into three dimensions!

The Susie figurine isn't as elaborate as past releases, but it's still very well done. The sculpt and pose are really solid, and they capture the character. Big points for adding the antenna, which could have been dropped to make production easier and cheaper. A small minus might be the paint job - the glazing looks a little thin, and I seem to remember seeing brush work in the finish. It's a subtle and minor detail, and doesn't affect the overall quality much.

This item's been retired for quite a while, so the secondary market will be your hunting ground. Earl's Jewlers has one for sale for $75 + shipping, which sounds lower than the retail price ($95) that I remember (though I might be mistaken). Gocollect.com also has it for the same price. So get shopping!

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Sunday, September 30, 2007

Over The Weekend

Last night, Anita and I went to the Maverix Studios charity art auction, benefitting the Alzheimer's Association. There were plenty of prints, sculptures and drawings to bid on, many of them done by friends, all of them cool!

Most of the evening was socializing and silent bidding. I hadn't done this type of auction before - everyone gets a bidding number, and you jot it down (along with the amount you want to bid) on a slip of paper posted next to the piece. Then, you wander around the party, checking periodically to see if anyone jotted down a higher bid. If so, you jot down a higher one and keep jotting and checking until the auction time runs out!

There was a little extra twist - several of the most hotly contested pieces were then put up for live bidding - the final silent bid then becomes the starting one for the live auction! Oof.

I wasn't in a party mood initially, so the first half of the auction was a little rough. The two of us bid on three different pieces, and we stuck around, knowing that if we took off early, we'd probably lose all of them (and that was true). My eBay personality kicked in, and the mixing got easier as more people arrived.

We decided to focus on a great Catwoman drawing by Ted Mathot, a nifty illuminated Tron - like sculpture by Tony Candaleria, and another item that I can't list here (we bought it as an early Christmas gift, and you never know who's reading). We bidded and hovered and chatted. Anita kindly offered to sell tickets for the raffle items, and we kept an eye on the clock.

The evening definitely picked up as the live auction began - Anita helped present the most hotly contested pieces, and the bidding kicked into high gear! It was very entertaining to watch folks grit their teeth, bidding higher and higher. The live auction was clearly a good call, as almost every one of the last pieces went for far more than they had during the silent phase. People had gotten used to thinking they'd won in the first half (what I call "the eBay effect"), so now they really weren't letting go without a fight! Fortunately for the charity, they didn't, and literally thousands of dollars changed hands at cash-out time.

Oddly, none of our personally coveted pieces 'went live', so we got off light at cash-out time - our bill was a little under three hundred dollars for everything that we won (all three pieces, as it turned out). Of course, it went to a good cause, too!

I donated a beaver toy, but not surprisingly, it didn't cause nearly as much of a stir as the original pieces. Next time I'll try to whip up an original drawing - those certainly did the trick!

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Today, Anita and I went up to Napa - there was one of those temporary outlet stores there, and this one specialized in Disney theme park overstock. We didn't really have money to throw around after the auction, but you never know what kind of bargain might surface. We jumped in the hybrid and went to check it out.

It was a bizarre section of Napa, one that I didn't even know exisited. Rather than rows of neatly manicured wineries, this area had strip malls, fast-food joints, gated communities and industrial parks. I felt like I'd somehow teleported down to Valencia or Burbank!

There really wasn't anything there that we wanted, so we grabbed a quick lunch and started on our way back home. That's kind of how collecting works - you have to lose on a lot of long shots before your horse comes in. You just have to hit the stores like a metronome, and sooner or later, you'll find that thing you've been looking for. This, though, was not one of those times.

There was a flea market in its last throes on the way home, so we checked that out, too. It was mostly brand new stuff, but for whatever reason, there was a lot of bootleg toys there - more than I'd ever seen anywhere else. Most were Ninja Turtle/Voltron/superhero variations, but also plenty of Nemo/Incredibles/Cars rip-offs. They weren't hilariously ugly, but I did find a few choice mutations that I picked up and will try to shoot next weekend at the latest. Four words until then: raptor with a saddle.

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Thursday, September 13, 2007

Happy Beaver Arrives In The U.K.

My e-friend Delme sent me this shot - "Happy Beaver" surrounded by Horvath, Ledbetter, Biskup, and Baseman. My little guy's in great company - Thanks, Delme!

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Saturday, September 01, 2007

As Summer Fades

It's been busy the last week or so, even apart from storyboarding - Anita and Tim wrapped up their last performance of the season, and have moved on to booking Swazzle's holiday show. Anita re-injured her knee on a recent break with her family in Las Vegas, so we need to check with the doctor and see how severe the damage is. Her knee had been steadly improving for a while, so this is a bit of setback.

Last weekend, I went to the toy show in San Jose with my buddies Bob, Bill and Jerome. It was a small show again, but still very good, so everyone had fun. Jerome had never been to a toy show before, and I was worried that it wouldn't be enjoyable enough for non-addicts. Fortunately, that wasn't the case!

I picked up some of the new Cars die-cast releases, mainly because the local stores were pulling all of the cars off the shelves due to the lead-paint scare (that's happily not persisting, but it didn't instill me with a lot of confidence that I'd be able to find the new ones). If you've been keeping an eye on my Flickr site, you already know that I finally found the Abominable Snowplow, Bob Cutlass and Dale Earnhardt, Jr. (and an extra for my dad). They weren't cheap, but I've got them now. Of course, they'll show up in stores at Christmastime for $3.00 each, and I'll bang my head against the wall then. Must... have... more... patience...

I also picked up a few Funkovision sets from a guy I'd seen there before - he always has Funko stuff for a little less than retail (plus I don't have to pay shipping), so I snapped 'em up! I found the Dick Dastardly & Muttley set, the Peter Pottamus & So-So set, and the Yosemite Sam & Dragon set for my dad as well(he loves those cartoons). The TV set packages are awesome, but I'm not even sure I'll keep one of them - they're serious space gobblers.

I weakened further and bought an old Yogi Bear plush from the late fifties. I don't think I'll beat that price, so I don't have any buyer's remorse about it.

Yesterday I had my first "Happy Beaver" toy sale at work. There were two competing events, so between those and work, I was limited to about fifty minutes. I sold eleven in that amount of time, so I was very pleased! Scott Morse is going to sell his new sketchbook at work sometime soon, so I'll probably try again at that point, when the event schedule is less crowded.

Last night, Ken Mitchroney, his wife Beth, Anita and I hit the Oakland Coliseum for Anita's first local ballgame. I go to basebally games so rarely that I knew no one would believe the I went (hence Ken's cel phone photo)! The weather was great (I didn't need a jacket all night), the game was a good one for the unconverted - quick innings, some great plays, some awful ones, a couple of home runs, and loads of fireworks - one of the best pyro shows I've ever seen (even compared to Disneyland), with a spectacular view of everything! Thanks, Ken!

PS - When I returned home, I had a package waiting for me! I had sent John Landis one of my figures (I thought he'd like one, since it feels a little like an old M-G-M cartoon character), and in gratitude, he sent me a thank you gift - a Blues Brothers card, a DVD of one of his favorite movies, and both sets of the Killer Panda Monster Theater toys! Cool! So I nerded out big time over that.

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Saturday, August 18, 2007

New Display Cabinet

This sale couldn't have come at a better time - I was in dire need of more toy display space, and this cabinet comes along. It's got twice the visibility for half the price of my other cabinets (and almost as much volume)! I'll get a shot of it filled up in a day or two.

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Mark Your Calendars!

Next Saturday (August 25th) is the San Jose Super Toy and Collectible Show, sponsored by Time Tunnel Toys!

Santa Clara County Fairgrounds - 344 Tully Road, San Jose, CA 95111

Early Bird 9 AM - 10:59 AM General admission 11 AM - 4 PM
General Admission: $5.00 Kids Under 12: $2.50 Early Bird: $15.00

I found a lot of great stuff at the last one, so I can't wait to go! Hope to see you there...

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Wednesday, August 01, 2007

Comic-Con Swag

I didn't pick up any of the freebies available this year, mainly because I'm not even sure I have shelf/wall space for what I'm buying. I was on a budget this time around, but I still think my 'got' list is pretty cool. Or at least, sporadically cool:

* Cranky Studios' Whaleboy vinyl figure
* Monkey Fun Toys Milk & Cheese vinyl figures
* Mindstyle Dark Crystal vinyl figure
* Mindstyle Jim Henson City Critters pvc figures (8)
* Young Epoch Susie the Little Blue Coupe wooden toy
* All-Star Vinyl Brett Favre figure
* Funko Scooby-Dum bobblehead (cool factor/reader respect plummets here)
* Plan B Toys Dark Crystal Garthim resin bust
* McFarlane Toys Jonny Quest action figure
* Mezco Professor Chaos action figure (SDCC exclusive)
* Mezco Abe Sapien figure (SDCC exclusive)
* Gargamel/Tim Biskup Kaiju For Grownups figure: Dragamel
* Character Options Ltd. 12" Cyber Leader action figure
* Exclusive old-school Peanuts T-shirts (2)
* Huckleberry Toys' limited edition 1971 Grimace figure
* Chris Sanders' Maile vinyl toy
* Banpresto Super Mario Brothers Luigi vinyl figure
* Medicom Frankenberry, Count Chocula Kubrick figures
* Super 7 Ghost Land figures (2)
* Kaiju Big Battel figure: Sky Deviler
* Mindstyle/Cameron Tiede's 13 Tomadachi vinyl figures - Edgar, Oswald, Agatha
* Wesco Doctor Who Tardis 4-port USB hub
* Tim Sale old-school Daredevil sketch (a gift from Michelle, my sister-in-law... how cool is that?)

Well, that's most of it - I'll add the things I've forgotten (as well as updated picture links) later!

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Sunday, July 15, 2007

Cars Toy Info

If you're interested in keeping up with what new Cars diecasts are being released, look here and here on exboard.com! I never know when anything's coming out, so hopefully this'll help!

Thanks to Roger Colton for the tip.

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Saturday, June 16, 2007

The Sag Factor

There's one important facet of a toy's design that, unfortunately, you can't judge very well before you buy it. And that is: is this toy going to be able to stand up on its own in six months or so?

The sad fact is - a lot of vinyl toys aren't really designed with their materials in mind. As a result, something that looks awesome in the package winds up being a big disappointment down the line. Some examples:

* Dark Horse Deluxe's Underdog vinyl - affordable and good-looking, it nevertheless soon toppled over, folding into a sad 'C'-shape. The top-knot of hair also came off with the first dusting. Spend extra on the Electric Tiki statue, or wait for the Mezco figures instead.



* Medicom's Mr. Incredible - Not long after leaving the box, the figure looked like the Leaning Tower of Piza. The included stand is good for stability, but it forces all of the figure's weight onto its tiny ankles. Either prepare to fashion a back-supporting stand from scratch, or put more money into NECA's (or the Walt Disney Classic Collection's) Mr. Incredible statue instead.


* Palisades' Shaven Yak Figure - Awesome looking, but this puppy is solid PVC and weighs a ton. Again, the thin ankles and foot-mounted base resulted in a full-on face plant. What a shame! There's really not a lot of options for this character out there, so prepare to do some tinkering if you want it to be a good long-term display toy.

If you're interested, I'll keep writing about high sag-factor toys - which ones to bear the design in mind when you buy, and which ones to flat-out avoid.

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New Cars Toys Out Now!

Good luck finding them, though - most of the Disneyland stores were stripped clean by the time I found out about the new releases:

* Tex Dinoco
* Michael Schumacher Ferrari F430
* Red (Hydraulic) Ramone
* The Abominable Snowplow
* RPM #64 (Piston Cup entry)
* Bling Bling McQueen (from his fantasy sequence)

You can get most of these through stores connected with Amazon. A few of them are roughly retail, while others are pretty pricey. Tex is over $10, so I'm assuming he's being shortpacked (i.e, one per case). Since most of the rarer models are easy to get now, it looks like patience will reward the stingy!

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Saturday, March 03, 2007

New York Times Designer Toy Article, 2004

NY TIMES: Cult Figures
By ARTHUR LUBOW
Published: August 15, 2004

On Sept. 29, 1999, in the Wan Chai neighborhood of Hong Kong, a line of people, snaking from the street to a fourth-floor showroom, awaited admission to an exhibition of 99 customized action figures by a young designer named Michael Lau. In the combustible world of Hong Kong trends, this was something seriously new. Transforming hard-plastic, 12-inch action figures into pop-culture icons -- that was a familiar pastime for Hong Kong toy collectors. It had even become a little boring.

But Lau's grown-up toys were different. Using bodies he scavenged from dolls like G.I. Joe and molding original heads, hands and feet out of hard plastic, Lau had created skateboarders, surfers and snowboarders, decked out in baggy shorts, camouflage jackets, tentlike sweatshirts and of-the-moment sneakers, adorned with chains, earrings and tattoos, their hair in dreadlocks or pressed beneath bright-colored caps. ''Street culture and hip-hop culture and skateboard style were coming up,'' Lau explained when I met with him not long ago in Hong Kong. ''The culture included fashion, music, graffiti. It seemed really fresh. It is just like a uniform -- people in Hong Kong and Tokyo and Britain and the States all look the same.'' Sharply observed, exuberantly imaginative, Lau's collection of 99 ''Gardeners'' (named for comic-strip characters that he created the year before) looked just like the local hipsters who were looking at them, or the way those people wanted to look.

Lau's 99 Gardeners inspired other Hong Kong comic-book illustrators, graphic designers and ad-agency artists to start making their own figures. While a few Japanese cult boutiques had previously issued some limited-edition collectible toys, the Hong Kong designers engendered a craze. Over the next five years, riding on the wings of the Internet, such ''toys,'' as their enthusiasts call them, spread from Hong Kong, first to Japan and then to the West. Typically issued in limited editions of a few hundred, these toys are meant not for play but for display. They are valuable enough that many buyers leave a new purchase untouched in its box, hoping to preserve its resale value, which for a sought-after toy can quickly double or triple on eBay. Prominent toy artists in Japan, the United States and Britain, as well as those in Hong Kong, attract devoted fans -- typically, young men in their 20's and 30's who are ready to plunk down $100 or $200 for a toy, a small fraction of the original cost.

At one of the main outlets for these limited-edition figures, the two-year-old Kidrobot, which has stores in San Francisco and New York, toys often sell out in a few days -- or a few hours. Limited editions in different colors, typically in runs of 100 to 500 units, can be made for particular countries or specific stores. The perception of scarcity fuels the designer-toy market. Savvy toy retailers know how important it is to heighten that anxiety, but they turn the pressure tactic into a game. ''There was one toy that was available only if it was raining out,'' explains Paul Budnitz, Kidrobot's president. ''Another toy was available on Mondays only. It makes it really fun. I suppose it is good marketing for everyone. Everything here sells out.''

Youth-oriented fashion and entertainment companies like Nike, Sony and Levi's picked up on the fad, sponsoring exhibitions and licensing the artists' figures. The trendsetting Paris fashion-and-design store Colette has staged two exhibitions of designer toys, the most recent in June. Over the summer, Visionaire, a New York art-and-fashion publication, mounted a gallery show of designer toys; it will devote a characteristically lavish issue to the subject in November, with dolls customized by fashion designers, including Karl Lagerfeld, Marc Jacobs and Dolce & Gabbana.

Grown-up toys are making it big. But the positioning of a factory-made toy as a limited-edition art object is a particularly delicate maneuver. For artists designing toys, commercial success is a potentially fatal problem.

A 34-year-old with a ponytail and the wispy suggestion of a goatee, Michael Lau looks like an artist, and he seems to think of himself as one too. Lau is one of six children born to a chicken farmer in Hong Kong's New Territories; the family later moved to a public housing project in the capital. They couldn't afford store-bought toys. ''I sculptured Yoda out of cheap soap or made furniture out of newspaper,'' he recalled, as we sat and talked in his apartment overlooking a soccer field. (He spoke to me in Cantonese, and his girlfriend, Mickey Cheng, acted as a translator.) A talented draftsman, he found work after graduating from high school as a retoucher in an oil-painting factory, as a window-display designer for a department store and, finally, as a ''visualizer'' at an advertising agency -- the person who converts a concept into a sketch or a storyboard.

The visualizer he replaced at the Japanese-owned agency was named Eric So, who had also grown up poor in Hong Kong. So and Lau shared an enthusiasm for G.I. Joe dolls. Customizing toys was pure play, a way of expressing artistic talents that they were pursuing more ambitiously by painting in acrylics. In 1996, each exhibited at the Hong Kong Arts Center. The next year, Lau won a drawing prize in Hong Kong for the most promising artist. His career was going well, but he couldn't tell where it was going. ''I am looking at so many references,'' he said. ''It is hard to be the best in any area. It is difficult to find a point to break through.'' Unexpectedly, playing with toys would become his vocation.

Long a center for toy production, Hong Kong factories were, in the 1990's, succumbing to competition from cheaper labor on the Chinese mainland. As toy manufacture declined in Hong Kong, toy nostalgia flourished. At the high end of the market were Japanese airplane models, original ''Star Wars'' figures and first-generation G.I. Joes. All of these were vintage or antique toys, which, in the toy world, usually means an item that dates from the 70's. That decade, in Asia as in America, glows like a distant golden age for those who were children then, and the iconic figures date from the era's movies (Darth Vader), cartoons (Ultraman and Gundam) and cereal boxes (Cap'n Crunch, Franken Berry and Count Chocula).

All the prominent players in the Hong Kong designer-toy scene began as collectors of vintage children's toys, driven by a nostalgia for childhood and a delight in quirky design. One of the biggest collectors, Neco Lo Che Ying, staged a flea market in the summer of 1996 for fellow enthusiasts to trade and buy toys, and invited a few friends, including Lau and So, to exhibit their collections of vintage toys. Two years later, Mr. Lo -- as he is generally known, in deference to his pioneering role and relatively advanced age (44) -- gave Lau and So space to display their customized creations. By then, So was obsessively making Bruce Lee dolls, sculpturing the heads so that they better resembled his martial-arts hero and accumulating old magazine photographs to recreate Lee's authentic 1970's outfits. Lau was doing something more original. For a photograph that became an album cover for a local heavy-metal band, Anodize, he transformed five G.I. Joe dolls into cartoony renditions of the band's members.

More than his art shows, the album cover made Lau an insider's celebrity. In 1998, old friends from the ad agency where he'd worked invited him to contribute a comic strip to a trendy magazine, East Touch. Lau's strip depicted kids dripping with tattoos and attitude. He named them Gardeners. ''They are a group of people with their own culture, and they ignore other people and enjoy what they're doing,'' Lau offers by way of explanation.

That spring, he and Cheng used the prize he won for most promising artist: a trip to Paris. It was his first visit to Europe. In France for three weeks, he discovered with delighted astonishment a book about Jean-Marie Pigeon, who makes stylized sculptures of Tintin and other comic-book characters. ''Coming back to Hong Kong, I thought maybe it would be a good idea to try to turn the Gardeners into a 3-D format, the Tintin face on top of action figures,'' he says. He spent two months completing 10 figures for the convention, which Mr. Lo was now calling Toycon. He finished at the last minute and then collapsed with a high fever. It was worth it: the response was ecstatic. He was so pleased that, for his next art show, he decided to expand the Gardener population. ''It was supposed to be a painting show,'' he observes. ''I said it was 'mixed media.''' Because the year was 1999, he made 99 figures, which he worked on for nine months. The show not only made Lau's name; it also positioned toys at the center of Hong Kong street culture.

There was only one problem. None of the 99 unique 12-inch figures were for sale. Twelve-inch figures are made of hard ABS plastic, which is solidified in an expensive mold -- making them too expensive to custom-fabricate anything larger than heads, hands or feet. Another way to produce plastic toys is the rotocast vinyl method: vinyl plastic is injected into a cheaper mold and spun, producing a hollow object, which is then painted. Although rotovinyl toys can't exhibit the fine detail of ABS plastic, they are far cheaper and easier to produce. Because the mold is less expensive, designers can reconfigure the entire shape; they then have the advantage of not being constrained by the 12-inch anatomical form. Looking to transform the designer-toy movement into something commercially viable, Lau landed on vinyl.

Collectible vinyl toys were popularized in 1996 -- eons earlier, in this fast-moving universe -- by Bounty Hunter, a cult boutique based in Tokyo that combined the production of limited-edition urban clothing with a fetish for 70's pop music. That year the design gurus behind Bounty Hunter began selling limited numbers of vinyl toys that bore a discernible resemblance to such cultural landmarks as Franken Berry or a sailor on the Cap'n Crunch box. On the day of a toy's release, devotees would line up for blocks outside the store; the next day, in the resale market, the sold-out toys would be going for several times their original cost of $50. Still, that was in the street-culture hothouse of Japan, and these toys were a promotion for the coveted Bounty Hunter brand. Lau wondered anxiously if small vinyl versions of his 12-inch Gardeners -- standing on their own artistic merits -- could fetch 150 Hong Kong dollars (about $19 U.S.). ''He was so worried,'' recalls Wong Kim Fung, a manufacturer of high-end toys. ''I said: 'If you can't sell, bring it to me. We sell for $180.' Of course, all sold. Eventually on eBay they are raised to $1,000 [$128 U.S.].''

Taking advantage of their proximity to factories on the mainland, some Hong Kong collectors were already manufacturing 12-inch hard-plastic designer toys, and easily moved into vinyl toy production. Among the first were Wong Kim Fung, who is known as Kim, and Howard Chan. Both were toy retailers who, in early 1999, brought to market G.I. Joe figures that they had customized and accessorized into Hong Kong riot-squad policemen. The market responded favorably, rocket-powering the launch of their toy manufacturing companies: Kim's Three Zero and Chan's Hot Toys.

For a brief, brilliant moment, the future seemed unbounded. Starting in 2002, there were three Toycons a year, each lasting three days and playing to packed houses. The indefatigable Lau would introduce two vinyl toys on every day of each Toycon. It was a profitable business. Although Lau declines to comment on his income, the arithmetic is rudimentary. ''If he made 500 pieces for each style selling for 500 Hong Kong dollars apiece,'' -- about $64 -- ''he makes 250,000 Hong Kong dollars for each,'' estimates Raymond Choy, a toy manufacturer. In a sellout of all six at Toycon, he would take in 1.5 million Hong Kong dollars ($192,000 U.S.). For three annual Toycons, that adds up to almost $576,000 U.S. The cost of making a rotovinyl figure is a small fraction of the sales price, and Lau's Toycon figures were less than a small fraction of his total production. He was well on his way to millions.

In 2000 Lau signed a three-year contract with Sony to license his Gardener figures in Asia; and with Sony's help, he mounted a five-city exhibition of the Gardeners in Japan. Eric So was right behind him, turning his hand from customized action figures to vinyl toys that, notwithstanding their experimental flair (spindly arms and legs, unorthodox magnetic attachments) clearly owe a debt to Lau. These high-quality rotovinyl figures based on street-fashionable youth became known as urban vinyl. Soon it was as if every ad agency visualizer and comic-book illustrator in Hong Kong were designing toys -- all of them hoping to make it big.

The most successful Hong Kong toy designer after Lau and So is a three-man collaborative that calls itself Brothersfree. The Brothers zeroed in on uncharted territory -- Hong Kong working-class life. Their first customized action-figure in late 2000 was the team leader of a construction crew, a type they would see from the bus window as they went to their jobs at ad agencies or graphic design firms. The extraordinary detail in the Brothers' high-priced action figures (averaging about $200) sustains their popularity: a bank robber carries individually wrapped bundles of printed bills; a war correspondent totes a camera with interchangeable lenses. The Brothers' later vinyl toys, at a comparably high price, have sold less well. Customers perceive value in detail work more easily than they see it in creative design. They also know that action figures, with highly wrought accessories, are much harder for bootleggers in China to knock off.

As the field became crowded, with some 50 or 60 designers in Hong Kong alone, newcomers needed distinguishing styles or gimmicks. After designing some hip-hoppish figures that came too close to Lau for commercial comfort, Jason Siu began making dolls that resemble (and, in some cases, function as) stereo speakers. ''I want to make it my symbol -- speaker is Jason, Jason is speaker,'' he explains. ''I want my work to be famous and popular.'' Elphonso Lam, who in addition to his day job as a comics writer is the singer and lyricist for a Hong Kong punk band, has designed a vinyl toy of a chain-saw-wielding ghost and action figures of punk musicians. He is releasing his band's next album with a toy and a T-shirt.

Another toy designer, Colan Ho, says he hopes that his robot and spaceman figures will generate interest in the characters in his sci-fi graphic novels. Simon Wong, who has designed fashion collections for Esprit and CK jeanswear, is producing 12-inch figures that sport bead-laced string purses and leather-faced down coats. (Recently he obtained ''original 1970's polyester'' to line a denim outfit.) ''The goal is to attract fashion companies that would want to collaborate with me to do something -- a promotion item to put in the window or give away as premium gifts,'' he says. He says he dreams of eventually having his own fashion line. Meanwhile, pursuing a better-trod path to fortune, the brother-and-sister team of Wendy and Kevin Mak -- children of a manufacturer of plastic water guns -- have concluded that their toys, known as 2da6, are priced too aggressively. They produced their first toy, a teahouse waiter, in late 2001, as an adjunct to an online game. The game collapsed, but the toys persist, despite anemic sales. ''The cost of all these figures is too high,'' Wendy Mak says. ''Our future plan is to go for mass production, to Toys 'R' Us or Kmart.''

The mist of money has changed the atmosphere of the Hong Kong designer-toy scene. With eBay, price appreciation that in the traditional collectibles or art market takes years can occur overnight. ''In Hong Kong you have all these companies now that are mass-producing but trying to make it seem as if they're putting out limited-edition collectibles,'' says Jakuan, a New York toy designer and collector whose 360 Toy Group, a quiet storefront on the Lower East Side with a vibe very different from Kidrobot's, has been displaying designer toys since 1999. ''The market is saturated. You don't know what's good and what's not. That's what killed the comic-book market and the 'Star Wars' toys market. I think they're deceiving the customers. They're trying to market it as collectible, when it's really just a toy.''

Raymond Choy, 39, is typical of the new breed of Hong Kong designer-toy manufacturer. Like Kim and Chan, he began as a collector, with a special interest in the American toys based on the X-Men. But right from the start, what really drove Choy was the speculative frenzy. ''I am hooked on it, because a toy starts as $9 and then it is $100 U.S.,'' he says. ''It is like business. EBay also is turning into a very big support for the toy revolution. I see in the magazines how toys can be so much money in the secondary market.''

Unlike Kim and Chan, who aspire to fulfill a designer's vision, Choy searches out new artists who will be willing to collaborate on a profitable toy. Like other manufacturers, his company, Toy2R, makes use of technological advances that permit a factory to interrupt a run to change colors and create limited editions. For most of the Hong Kong artists, however, limiting the edition was a way to present the product as an art object and to maintain quality control. At Toy2R, a limited edition is merely a marketing ploy. There are so many different versions of Toy2R's Qees that the profusion becomes bewildering.

At the very moment the designer-toy trend is building strength in the West, it is already flagging in Hong Kong. ''I don't really buy toys anymore,'' says Takara Mak, who goes by TK and is the 25-year-old founder of two trendy Hong Kong magazines, Milk and Cream. ''I still spend time going on eBay, checking out what's going on, but I don't have the time or the force behind me to say I have to buy them every week. You used to see a photo and say, 'I have to get that tonight.' I don't feel that way anymore. I still like them, but there's too many of them.'' TK is reclining in his studio, which he calls Silly Thing -- a converted ground-floor warehouse that could double for the loft in the movie ''Big.'' It is decorated with customized skateboards and the cardboard stand-up figures that normally reside in cinema lobbies. A tall cabinet is filled with vintage ''Star Wars'' toys, and a flat-screen Fujitsu monitor lies beneath a glass-covered cutout in the polished plank floor.

Just two years before, at the height of the Hong Kong toy craze, TK inaugurated Playground, a 36-page toy-focused insert in the weekly Milk. ''It was the first time somebody did something on toys on that scale in a fashion magazine,'' he says proudly. Last December, he downgraded his coverage of toys. ''We thought with Playground, people twisted the idea we had in the first place,'' he explains. ''We don't want people to take toys in the wrong way. People buy to resell them. It's more like an investment than a thing you want to keep.'' Designer toys, which initially incarnated a youthful alternative culture, have been subsumed by the ruling, money-driven Hong Kong ethos. Still, Tomm Wong, the mastermind of Playground, resigned his position as editor in chief of Cream to start a new monthly devoted to toys. In homage to Lau, he plans to call it Garden. ''We want to build up a culture of how to play with toys, not how to buy and sell,'' Wong says bravely.

The highly motivated Lau continues to produce vinyl figures at a breakneck pace. He is working his way through a complete vinyl edition of the Gardeners (12 have been issued so far), as well as inventing another series of characters that he calls Crazy Children. Resourceful and ingenious, he has explored the potential of vinyl, innovating with rough surfaces that resemble wood or cardboard and creating a group with removable attire. He maintains that the word ''toy'' is misleading. ''We went to the Saatchi Gallery in London,'' he says. ''It's all toys, but in big size. If it's miniature, it's toy. If it's large, it's art.'' Who can argue? The stainless-steel bunny and the floral puppy of Jeff Koons, the anatomically perverse manikins of Jake and Dinos Chapman, the oversize child's firetruck and the naked family of Charles Ray, the whimsical clog-wearing dog of Yoshitomo Nara: aren't they just Brobdingnagian toys that have marched into art galleries and pasted labels on the wall?

Toys don't exhaust all of Lau's artistic powers. Over the summer, he designed the program for a local production of ''The Glass Menagerie,'' and he says he would like to do a theater piece of his own. ''I want to go back to painting, but Hong Kong is not the place for painting,'' he says. ''I want to do animation, but the cost is so high and you have to include too many people.'' This year, he inflicted a grievous body blow to the Hong Kong toy scene: he stopped appearing at Toycon. ''It is very boring,'' he says. ''I repeat it eight times already. I want to make a change.''

Lau now exhibits his work in his own gallery, located on the sixth floor of a commercial building in a popular shopping area that is worlds away from the crowded stores of the Mong Kok toy district. One afternoon in late June, there were six small toys on display, each on a plinth in its own vitrine. Nine toys from the series were being offered for sale, priced at a little more than $60 apiece. (Some other Lau works were also available.) Hip-hop music played softly. An attendant spoke on the telephone behind a counter. There was nobody else in the gallery. ''This is not the main market for the customer,'' says Chan of Hot Toys. ''He can just keep the old fans. You cannot get the new customer.''

Lau appears less determined to attract new customers than to dissociate himself from his fellow Hong Kong designers. He is a prophet appalled by his disciples. ''These people are always saying that they are doing exhibitions, but it is just a trade show -- an exhibition to take up orders,'' he says. ''They're riding on my style. They're lucky. It's easier.'' A mention of 2da6 brings first a look of nonrecognition, then a grimace. Brothersfree he dismisses too. ''It's just building models,'' he says. ''It's a toy. It's not creative, it's just cooperation.'' His most surprising criticism is directed at So. Still friends (they play soccer together occasionally), the two men when together carefully avoid the subject of their work. ''I don't think Eric is an artist,'' Lau says, highlighting their genuine differences with a bit of hyperbole. ''Eric likes to build up a lot of relationships and be friendly with a lot of people. I just like to work. He is tired of making figures. I created over 300 characters. And he has created 20, and the style is not changing.

''In a very boring world, something happens and people hook on it, and Michael Lau created it,'' he says, speaking of himself in the third person. ''My aim is to challenge myself and not think of how famous I can be.'' Then, a little shyly, he asks, ''Is Michael Lau really famous in the West?'' Not so famous, he is told. ''I have to work harder,'' he replies.

Arthur Lubow is a contributing writer for the magazine. His most recent article was about the New York Philharmonic.

Correction: Aug. 29, 2004, Sunday Because of an editing error, an article on Aug. 15 about designer toys from Hong Kong and elsewhere misstated the relationship between the cost of manufacturing them and their retail price, $100 or more. The cost of making them is a small fraction of the sales price.

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